Coming up for Air.

by Destini

It's been 36 hours since I hit level 85 in World of Warcraft so I'm coming up for air. Yesterday John and I went for a lonnnngg 2 hour walk to compensate for eating like shit the last few days during our gaming binge. Now we begin the srs business of gearing up.

Here are notes I've made for Heroic Dungeon Strats in Cataclysm.


  • Everyone should stay on the same side of the room.
  • Move out of the crystals. It's like Archavon.
  • 2 AOE Ranged should be designated to killing the adds that spawn from the crystals.
  • Make sure you cleanse the debuff - Dampening Wave
  • Worm will submerge. Avoid the rumbling earth.
  • Tank picks up the rock biter spiders. DPS should use snares and slows (cone of cold etc) to help dps the adds down.
Stabhide the Dragon
  • Stay out of the piss like pools.
  • Avoid Shadows - Shards will fall from the sky.
  • He'll cast Crystal Storm after he goes into the sky. - LOS hide or you'll take crazy amounts of dmg. Pick one more than 15yards away.
  • Stay in LOS of healer.
  • Tank needs to move dragon to space with less shards.
  • Tank should pull boss behind him into the corridor. Facing away from the raid but against the wall.
  • DPS and healers stack outside for easy healing.
  • Only tank should be close to him as he'll do a Shatter, and anyone within 15 yards of him will take dmg. Tank must also run out during shatter.Tank moves to other side of hallway when shatter is done.
  • Do not spell steal the bulwark. You need it to break paralyse.
  • Dps and healers need to keep dot dmg on him so it reflects and frees you from paralyse. Trinkets and Every Man Human Ability will also free you.
  • Casters should stop dpsing when the bulwark up except they can leave a dot to help break them out.
High Priestess Azil

  • Stay out of purple holes.
  • Avoid boulder in sky.
  • DPS adds
  • Interrupt force grip



Rom'Ogg Bone Crusher:
  • DPS the chains. Run out immediately. atleast 15 yards.

  • Pick three people to stand in the beams between the npc and the wall.
  • Ranged DPS is best to do beams but tank can do middle beam. strafe out at 70 stacks of debuff or you will be Mind controlled.
  • Having healer stand under the beams but help stand in beams between heals when dps is out helps to extend enrage timer (enlightened npc) when you have low DPS.

  • Don't stand in the red mesh.
  • Tank to kite in and out of the silver. Quickly.
  • Kill Adds
  • Puddles behave the same [Quicksilver debuff as Centre fire. Kite. DPS should move out,
  • If you allow the stacks to build more gradually, pulling him into the fire so that just his foot touches and pulling him back out, you can add stacks 1-2 at a time. This gives dps more time and saves the healers mana. Repeat to 10-12 stacks, then let the stacks fall off. If it gets too high (we found 12 or more) the healer cannot keep up. When the stacks fall off, adds will spawn, hold him at zero stacks until the adds are dead and then repeat. Should be dead by the time you get to 7-8 stacks on the second buildup.
  • One person kites
  • Tank away from the adds, he will switch.

  • Charge
  • Fear.
  • CC each puppy. They are beasts so you can sleep and sheep. Tank away from Runty. Burn boss.


  • Two phases. Tank and spank in phase 1. Dodge the fire cutters and focus fire on the boss in phase 2.
  • Easy peasy.

Helix Gearbreaker
  • Almost a tank and spank
  • Avoid the bombs.

  • Periodically hits OverDrive - behaves initially like Marrowgar's Bonestorm.
  • Picks a person, marks a ground target and whirlwinds to it. Wait a sec before you start running.
  • Use the Prototype Reaper to kill the adds. 1 builds rage, 2 is charge, 3 is dps.

Lord Walden:
Move when the green light shines.

Baron Silverlane
Burn the boss. Ignore the adds.

Lord Godrey
  • Stay out of dmg.
  • Tank him away. He has projectile purple bullets of vomit.
  • Ignore Adds.
  • Tank move away from Crystal Barrage.
  • Decurse

  • Stand in the middle.
  • AOE heal when hurricanes are in

  • Avoid the Cyclones, Stand upwind. Spread out so your healer can heal through the breath.
  • Stay inside the triangle.
  • Dispel magic. To conserve on mana, healer can dispel tank, ranged and healer on triangle phases, melee dps all the time. Mages and Druids do not require dispelling as they can shape shift.
Heroic Halls of Origination

Temple Guardian Anhuur (snake boss)
DPS boss until sheilds go up. Everyone moves together down one side. one person is pulls and holds lever for 10 secs channel. Everyone else kills adds. Repeat on other side then go back up to burn boss. Repeat.

camel guy: Kill adds. burn boss

Earth Rager Patah: (camel boss)
Kill Adds when up.

Purple pools persist. Don't stand on them. Watch boss to cast the spell on person. move away. try to move together but move quickly out of them. to minimize mount of purple runes on the ground.

Stay out of the purple ground effects
Don't get aggro from the mobs.
Burn the boss.

Healer and tank pick up the adds: kill the portals.

Fire tornadoes leave at trail on it's path. Stay out.
when he's in the middle run to his feet and burn him.


DPS the small sparks
Stay out of the beams
Turn around for the Nova
When she splits focus fire one at a time down

Kill adds Quickly and early. as they get stronger and higher hps as time progresses.